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MINECRAFT PIXEL ART GUIDE

Minecraft Pixel Art
Templates

Pick a pattern, gather your blocks, and build it in your own world. Explore the grid templates and follow the building guide.

Turquoise diamond sword pixel art
01

Choose a template and gather your blocks

Select a template to see its grid and block count. Choose a size, then download the pattern or edit it in Tintfolk.

Diamond Sword16 × 16
100%

More templates

See all templates →

Larger sizes scale up the same pattern and require more blocks.

1

Choose a template

Pick a pixel art pattern you want to build.

2

Gather your blocks

Collect the blocks listed for your template.

3

Build it

Build the pattern block by block in your world.

Start with one square.
Build the whole shape.

Think of the pattern as a series of rows. Choose where to build, then finish one row at a time.

01 / PREPARE THE AREA

Mark out the frame

For a 16 × 16 template, clear an area 16 blocks wide and 16 blocks high. For a floor build, count the length and width. For a wall build, check the height as well.

Leave the blank squares empty. They show the space around or inside the shape.

02 / BUILD ONE ROW AT A TIME

Start at one corner

For a vertical build, start at the bottom left to make the rows easier to follow. Finish the bottom row on the grid, then move up. Double-check the number of blocks at the end of each row.

Count long runs of color in smaller groups, such as three cyan, two light blue, and one black.

03 / CHECK FROM A DISTANCE

Step back and check the shape

Every few rows, step back and check the silhouette. A one-block shift is easier to spot along diagonals. Fixing a row early saves work later.

Compare the gaps and outline with the pattern before you finish. Work through any color changes one color at a time.

Start small.
Scale up when you like.

Each size scales the same pattern by a whole number. At 32 × 32, each original pixel becomes a 2 × 2 block area. At 64 × 64, it becomes 4 × 4. The shape and details stay the same.

Template size and build scale
SizeOne original pixelBest for
16 × 161 blockFirst build or small wall
32 × 322 × 2 blocksWide wall or mid-sized build
64 × 644 × 4 blocksLarge build visible from a distance

Changing the size updates the materials list and the downloaded template.

Choose colors that
work together.

The list suggests blocks for each color in the template. Use the blocks you have and keep the light, midtone, and dark areas distinct.

Start with solid colors

Solid-colored blocks make small patterns easier to read. If you use a textured block, try it on a small area and see how the colors look from a distance.

Use darker blocks for shadows

Keep outlines and shadows darker. A clear difference between light and dark blocks makes the shape easier to see.

Set aside enough materials

The list counts colored squares only. Plan separately for supports, temporary scaffolding, and background blocks.

Before you build.

Quick answers for reading a template and adapting it to your own build.

What does each square represent?

Each colored square at the selected size represents one block. The materials list leaves out blank squares. Turn on the grid to follow the rows and columns.

Does the pattern change at 32 × 32?

The shape stays the same. The original 16 × 16 pattern doubles in size, so each original pixel becomes a four-block area. The materials list updates to match.

What is in the download?

Download template saves a numbered PNG grid of the selected pattern. You can download the materials list as a separate text file. Use these files as references while building in the game.

Can I edit the pattern with my own colors?

Open in Editor copies the pattern into a separate Tintfolk project. Change the pixels and colors there while the original template stays available here.

Are there any animal templates?

Choose the Animals filter to find the cat face. Filters narrow the list, and selecting a card updates the main preview.

Make the next shape yours.

Start with a template, change the colors, and make it your own.

Start a new drawing ↗